What Would People Think of Adding Abilities to Ships Like In GuildWars?

In another thread there was a discussion of abilities, and one of the posters mentioned adding abilities, which led me to think about Guild Wars. Im posting what i posted there and thought i would ask what other people think of the idea?

 

re:

<<< Traukanshaku's Post>>>

What I'd really like to see is for cap ships to become like starbases, in that there are vastly more upgrades than there are points to spend them on. I realize that this is a hardcoded limitation, though ( I think ), so to answer your question, personally I'd lean towards abilities scaling linearly, or perhaps exponentially on a shallow curve. It would help distinguish high level caps from low level ones, though I'd like to see it be slightly more difficult to level caps past 6 ( I realize that from 1-6 needs to be fairly trivial for long games with the potential for multiple caps ). That way, having much more powerful abilities is payment for the effort it took to level the cap.

 

<<< And my thought about adding abilities and a gui to load them>>>

Just a thought on what traunkanshaku said above with more abilities than slots available. In Guild Wars, only a handful of hundreds of abilities can be selected for any one "mission", but once done, those can be changed out to any other set of 8 that the player wants.

It would be nice to see hundreds more abilities available, and have the player choose those and slot them into their ships before a game, then start the game and play them. It would add greater variety and difference, and would also mean going in that a player could tailor there playstyle to a economy, damage, or research. It could lead to some very very interesting games.

Certain combinations might not play well against one another, one clearly having an advantage. But some might play more closely making the micro or the decisions of the players the edge in the game.

A simple gui of available abilities and the available slots for the ships could be made and used like the current research screens, only called from just before starting the game.  :)

I think it would be grand!!!

-Teal

1,933 views 7 replies
Reply #1 Top

Manually of course this might be done right now with a mod, by making "versions" of ships and then calling them from different frigate and capitalship factories.

I havent attempted "versions" of factories yet, but i know you can certainly make versions of ships and name them slightly different so as to get different setups on ships. But this approach lacks the range and gracefulness a drop in screen would have.

But an actual gui screen with available abilities, a portrait of the ship and available slots to add those abilities too, would probably have to be done by the Devs, as i dont think a "Mod" could add the abilities on the fly. (perhaps im wrong, maybe additional research tree pages could do that?)

I could be wrong, but i think it would make a fantastic addition, and make for more variety and fun in playing.

-Teal

 

Reply #2 Top

Could be an idea...but were talking having 5000+ files in your gameinfo for all the various versions of your ships! Not to mention a 4 000+ string file and last but not least 2 000 extra lines in GS Def.

 

Rough figures but I suspect simply for a few variations of the eight abilities and the corresponding factories...should give something around this ;)

 

Guild Wars was AWESOME!

I own all 4 of them:

Asmodeus Underdark, Level 20 N/Mo

Crugeon Hawklight, Level 20 P/Mo with elite norn armor and all greens and elite ancient armor on my heroes

----Zhed

----Takhlora (yes we all hate her but WTH..shes a monk

 

EotN was simply DIVINE!!! So hard!!!!

----MASTER OF WHISPERS and OLIAS FTW! 

Reply #3 Top

:)  Those were good days!!  I had a monk too, it was very very cool!!  Havent played in about a year, but it was awesome!!

I just thought if we had a screen you know, like the research screens, with the abilities added, or a drop down list for the slots on the ships, we could add what abilities we want for each ship or have default with no selection and more abilities, it could shake up the game, you know?  :)

Just another thought, haha,

Good to hear you Justin, hope the modding is going well, im getting ready for summer classes, it is going to be heavy :( but have to.

Anyway, take care,

-Teal

 

Reply #4 Top

Hey so am I!

Summer Classes + full time job + house renovations!

So might I say that moding aint going full blast :(

But I do have a new idea for a DOME mode...just gotta pofine it and see if it can work out ;)

Reply #5 Top

pofine?   refine?  its the context.  :)

=Teal

 

Reply #6 Top


In another thread there was a discussion of abilities, and one of the posters mentioned adding abilities, which led me to think about Guild Wars. Im posting what i posted there and thought i would ask what other people think of the idea?

 

re:

<<< Traukanshaku's Post>>>

What I'd really like to see is for cap ships to become like starbases, in that there are vastly more upgrades than there are points to spend them on. I realize that this is a hardcoded limitation, though ( I think ), so to answer your question, personally I'd lean towards abilities scaling linearly, or perhaps exponentially on a shallow curve. It would help distinguish high level caps from low level ones, though I'd like to see it be slightly more difficult to level caps past 6 ( I realize that from 1-6 needs to be fairly trivial for long games with the potential for multiple caps ). That way, having much more powerful abilities is payment for the effort it took to level the cap.

 

<<< And my thought about adding abilities and a gui to load them>>>

Just a thought on what traunkanshaku said above with more abilities than slots available. In Guild Wars, only a handful of hundreds of abilities can be selected for any one "mission", but once done, those can be changed out to any other set of 8 that the player wants.

It would be nice to see hundreds more abilities available, and have the player choose those and slot them into their ships before a game, then start the game and play them. It would add greater variety and difference, and would also mean going in that a player could tailor there playstyle to a economy, damage, or research. It could lead to some very very interesting games.

Certain combinations might not play well against one another, one clearly having an advantage. But some might play more closely making the micro or the decisions of the players the edge in the game.

A simple gui of available abilities and the available slots for the ships could be made and used like the current research screens, only called from just before starting the game. 

I think it would be grand!!!

-Teal

End of quote

 

 

 

micro hell begone.

Reply #7 Top

HERE we go he summed it up so well ;)