Here are some facts:
15: Planet viability has nothing to do with Civilization. For two reasons: 1, not all cities in Civ are equally viable either, so I clearly cannot have taken the idea from there. And 2, the reason I want planet viability is precisely because the game is in space. The random-number-generator is what dictates how many planets you can get, not your choice of terrain. You can't do the kind of fudging you do in a Civ game to make the best of bad terrain; a PQ4 is a PQ4. As such, you need to make sure that all planets can be reasonably useful.
19: Civilization IV doesn't have any collective unionization of the kind I described. It has something similar to the UP, which I arged against. So in fact, this change would be moving it away from Civ.
20: Tech trading in CivIV and GC2 work exactly the same. Therefore, this idea would be moving away from Civilization.
22: Neither Civilization nor GalCiv have ever had tactical combat. And I want to keep it that way. I guess that's technically making it more like Civ, but that's a pretty poor argument.
26: Civilization does not have a robust alternative planetary/city conquest mechanism of the kind I describe.
27: That Civilization doesn't have a gameplay-sanctioned way to dominate the AI doesn't mean that removing GC2's mechanism is intended to move it towards Civ. There are plenty of reasons to remove Diplomacy on its own merits, and this thread has outlined them in detail.
So yes, your comment is entirely nonsense.
Oh man, what are YOU talking about when you're writing...
15-- Cities in Civ#x = Planets in GC2, no matter how much you spin it away from facts or interpretations.
19-- "i described", i must have skipped it somehow.
20-- What Trade idea, exactly? Tech trading in CivIV and GC2 work exactly the same. Techs, almost. But i'm going after Trade * (of everything, resources by Camels/Civ VS. nothing of that sort in GC2) *and* Diplomacy as a whole when i observe both games.
22-- GC3 needs tactical combat features to evolve beyond Civ4&5&6. Fine, YOU don't want it. We know. Life goes on. Sometimes, innovation hurts & changes are scary.
26-- Yep, but WHAT do you describe?
27-- No it hasn't & by far.
So yes, your comment is entirely nonsense.
Oh man, stop insulting me or i'll ignore you. (Edit:Done!)