For who want to mod with abilities and buffs I sort every modifiers you can use for sins.
This may help you..I don`t know
Edit - Add research modifier lists
Edit - Add constraint, AI define,Triger Type
Edit - Add buffOverTimeActionType - Magnetize
Constraint
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge (?)
CanSpreadWeaponDamage
HasAntiMatterPool
HasAntiMatterShortage
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
IsCargoShip
IsColonizable
IsExplored
IsMovingToLocalOrbitBody
IsPsi
IsResourceExtractor (?)
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotSelf
WithinSolarSystem (?)
NotActivelyBeingConstructed
aiUseTime
Anytime
Invalid
NotInCombat
OnlyInCombat
OnlyWhenAttackTargetIsInFiringSolution
OnlyWhenBombing
OnlyWhenManyTargetsHaveHullDamage
OnlyWhenManyTargetsHaveShieldDamage
OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell
OnlyWhenMovingFar
OnlyWhenOrbitingEnemyPlanet
OnlyWhenTakingDamage
OnlyWithNoOrder
aiUseTargetCondition
Any
Invalid
IsDifferentRoleType
IsNotWeaponDisabled
HullDamageExceedsAmount
ShieldDamageExceedsAmount
EntityBoolModifier
ActivelyBeingConstructed
CannotBeDamaged
CanBeCaptured
CannotBeColonized
DisableAbilities
DisableConstruction
DisablePhaseJump
DisableLinearEngines
DisableAngularEngines
DisableRegeneration
DisableWeapons
DisableModuleFunctionality
DisableConstruction
DisableWeaponsUltimate
DisableAbilitiesUltimate
DisableFighterLaunch
DetectIncomingHyperspacingEntities
HasShieldMeshEffect
HasTauntTarget
IsIllusionShip
IsResourceFocusActive
ImmuneToNonUltimateDisable
InstantBuildFighters
IsPhaseGateEndPoint
JumpBlockerImmune
PhaseOut
ProxySensor
WeaponsDealNoDamage
EntityModifier
AbilityCooldownRate
AntimatterCostOfNonUltimates
AngularThrust
ArmorAsDamageTarget
ChanceToHitAsDamageTarget
ChanceToHitAsDamageDealer
ChanceToIgnoreShieldsAsDamageTarget
ChanceToIgnoreShieldsAsDamageDealer
ChanceToBeNotOptimallyTargetted
CultureSpread
DamageAsDamageDealer
DamageAsDamageTarget
DamageSharing
EnergyWeaponCooldown
FightersPerSquadron
GravityWellRangeForHyperspace
HyperspaceChargeUpRate
HyperspaceSpeed
LinearMaxSpeed
LinearThrust
MaxHullPoints
PhysicalDamageAsDamageDealer
PlanetBombingCooldown
PlanetProductionStolen
PlanetResourceOutput
PlanetBombingDamageAbsorption
PlanetModuleBuildTime
PlanetUpgradeCost
PlanetPopulationGrowthRate
PropagateWeaponDamagePerc
ShieldMitigation
ShieldPointRestoreRate
ShipBuildTime
UnderConstructionRate
WeaponCooldown
WeaponRange
buffInstantActionType
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
ApplyBuffToTarget
ApplyBuffToSelf
ApplyBuffToTargetWithTravel
ApplyBuffToTargetsInRadiusWithTravel
ApplyBuffToTargetsInRadius
ApplyBuffToTargetsInRadiusWithChainTravel
ApplyBuffToTargetNoRange
ApplyBuffToTargetsAtOrbitBody
ApplyBuffToTargetsLinked
ApplyBuffToTargetWithEntryVehicles
ApplyBuffToTargetsInColumn
ApplyBuffToTargetOnWeaponFired
ApplyOrRemoveBuffToSelf
ApplyTargettedBuffToSelfNoFilterNoRange
ApplyTargettedBuffToSelf
ApplyTargettedBuffToSelfNoRange
ApplyForceFromSpawner
ApplyImpulseFromSpawner
ChangePlayerIndexToFirstSpawner
CreateFrigate
CreateSquad
CreateClonedFrigate
CreateFrigateAtTarget
CreateIllusionFighters
CreateCannonShell
ColonizePlanet
ConvertDamageToAntiMatter
DoInterrupt
DoInterruptUltimate
DoDamage
DoDamageToPlanet
Explore
ForceAttackersToRepickAttackTarget
MakeDead
MatchTargetVelocity
PlayAttachedEffect
PlayPersistantAttachedEffect
PlayPersistantBeamEffect
PropagateWeaponDamageReceivedToTargetsInRadius
RestoreAntiMatter
RestoreHullPoints
RestoreShieldPoints
RemoveAntiMatter
RetaliateBounty
RetaliateDamage
ResurrectCapitalShip
StealAntiMatterForFirstSpawner
StealResources
SetTauntTargetToLastSpawner
SpawnResourceExtractors
SpawnShipsAtPlanet
TeleportTowardsMoveTarget
TeleportTowardsTarget
buffOverTimeActionType
DrainAntiMatterAndDoDamage
DrainAntiMatter
DoModuleConstruction
DoPercOfMaxDamageToPlanet
DoDamage
DoDamageToTarget
DoDamageToPlanet
EarnResources
Magnetize
RestoreAntiMatter
RestoreShields
RestoreHull
StealPlanetProduction
* buffPeriodActionType use buffInstantActionType.
instantActionTriggerType
AlwaysPerform
OnDelay
OnBuffFinish
OnWeaponFired
OnDamageTaken
OnOwnerDeath
OnAbilityUsed
finishConditiontypes - Thanks to Carbon 016
TimeElapsed
AllOnDelayInstantActionsDone
EnterHyperspace
ExitHyperspace
FirstSpawnerNoLongerHasBuff
LastSpawnerNoLongerHasBuff
OutOfRange
NoTarget
DamageTaken
ResearchNotMet
OwnerChanged
FightersKilled
AllPeriodicActionsDone
AntiMatterDepleted
TargetIsConstructed
TargetConstructionCannotBeUpdated
ShieldFailure
researchBoolModifiers
AllowGalaxyTravel
AllowWormHoleTravel
CultureSpreadIsAlwaysVisible
HyperspaceDetectionOneJump
HyperspaceDetectionTwoJumps
HyperspaceDetectionAnyJumps
PlanetIsColonizable
PlanetsDetectedByCulture
researchFloatModifiers
AllegianceFromCultureMaxPerc
AntimatterCapacityAdjustment
AntimatterRegenAdjustment
ArmorBaseAdjustment
BlackMarketBuyPriceAdjustment
BountyBoughtAdjustment
BountyCollectedAdjustment
BombingDamageAsDamageDealerAdjustment
BombingDamageAsDamageTargetAdjustment
BombingPopulationKilledPercAsDamageTarget
BombingRangeAdjustment
CapitalShipCultureProtectRateAdjustment
CapitalShipAngularThrustAdjustment
CapitalShipMaxTrainableLevel
CapitalShipMaxSlots
CapitalShipMaxSlotLevel
CargoShipCapacityAdjustment
CreditCostAdjustment
CultureEnemyBuildRateAdjustment
CultureSpreadRateAdjustment
CultureSpreadDecayAdjustment
CultureResistPercent
CultureWeaponDamageAdjustment
CultureShieldMitigationAdjustment
CultureAntimatterRegenAmount
DerivativeCreditsFromTradePercent
DerivativeCreditsFromPurchasesPercent
ExtractionRateFromResourceFocus
ExtractionRateMetalAdjustment
ExtractionRateCrystalAdjustment
ExperienceConstantGainRate
ExperienceConstantGainLevelCap
ExperienceAwardedAdjustment
HangarFightersPerSquadAdjustment
HullPointsMaxAdjustment
HullPointsRegenAdjustment
HyperspaceAntimatterCostAdjustment
HyperspaceBetweenSystemSpeedAdjustment
HyperspaceChargeUpRateAdjustment
HyperspaceExitDistanceAdjustment
HyperspaceInSystemSpeedAdjustment
HyperspaceSpeedPhaseGateAdjustment
IncomePercLost
MassReduction
ModuleBuildRateAdjustment
ModuleCostForSimilarTypesAdjustment
PirateStrengthAgainstYouAdjustment
PlanetHealthRegenRateAdjustment
PlanetPopulationCapAdjustment
PlanetSlotsCivilianIncrease
PlanetSlotsTacticalIncrease
PlanetUpgradeBuildRateAdjustment
PlanetUpgradeCostAdjustment
PopulationGrowthRateAdjustment
QuestDeadlineAdjustment
QuestFailureHappinessAdjustment
QuestRewardHappinessAdjustment
RebellionLevel
ResearchBuildRateAdjustment
ResearchCostAdjustment
SalvageWreckagePercent
ScuttleRateAdjustment
ScuttleValueAdjustment
ShieldMaxMitigationAdjustment
ShieldPointsMaxAdjustment
ShieldPointsRegenAdjustment
ShipBuildRateAdjustment
ShipMaxSlots
ShipMaxSlotLevel
TradeGoodsValueAdjustment
WeaponDamageAdjustment
WeaponIgnoresShieldsAdjustment
WeaponRangeAdjustment
WeaponRateOfFireAdjustment