Siege frigate balance opinion & general plea for buffs over nerfs in forthcoming patch
Not a regular forum goer so apologies if this issue been covered before.
I'm sure i've read several posts sayin how the supply cost of siege frigates is too high etc and also remember someone from stardock saying how the siege frigate nerf was due to AI wiping planets too quickly with siege friagte rushes...
1- Does anyone think that instead of increasing supply cost it would have been better to make planets stronger / more resistant?? & seige frigs do less damage to planets (still be some use against ships with there large guns) Planets themselves arn't going anywhere and there meant to represent an entire planet so it should take a good while or large amount of damage to destroy a colony???
Imho the difference in power / cost etc btween cruisers & friagtes should be a distinguishable one yet in several patch ideas i regulary see this gap becoming finer as frigate costs go up...
2 - Also if the reason for the siege frigate nerf was due to the AI's abuse of the tatic, would it not have been better to adjust the AI to prioritise achieving local space superiority (destroy structures / ships etc) before bringing in the seige frigs to take the palnet???
Just two ideas to bring siege frigs back into line with the rest of the class & finanly i really hope we'll see buffs ova nerfs in the forthcoming balance patch
Thoughts/ comments appreciated