Disabling rebels at planets?

Is this the correct text entry to disable rebels at planets in a custom map?

hasStartingPlanetPirates FALSE

When I placed this text line in my custom map it crashed my game.

Any thoughts?

Thank you.


4,730 views 8 replies
Reply #1 Top
Its known that setting that to false causes crashes, so we don't know what it is that it controls :D
Reply #2 Top
I didn't know there is rebels in this game? How dose rebels appar in the game?
Reply #4 Top
Yes, I was refering to the neutral/rebel/pirate forces that appear at a planet at the beginning of a game/map.

So i guess now the question is . . .

Is there a known alternate way to disable rebel forces at planet spawn?

Thank you.
Reply #5 Top
Galaxy forge your own map without them
Reply #6 Top
Create a random map and set the possibility of neutrals to zero.
Reply #7 Top

Is there a known alternate way to disable rebel forces at planet spawn?
End of quote


Not currently.

Galaxy forge your own map without them
End of quote


You don't need to add them in galaxy forge... and for the moment, the functionality to disable them isn't working properly, they're going to fix that in a patch.


Create a random map and set the possibility of neutrals to zero.
End of quote


All you do is create really light neutrals, the neutrals still exist. (Unless thats been changed...)
Reply #8 Top
Thank you for your prompt and educated responce Ron Lugge.

I'll keep an eye out for a patch that fixes this issue.