TA: more exciting ground battles, simple implementation
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GalCiv2 Forums
I always find a bit gimmicky that a fight for a whole planet should be done within not even 5 seconds on the screen or not even a year ingame.
maybe just:
let bigger battles be over a few turns, and players chose the type of attack at each turn
It might be shorter/longer depending on odds or the type of attack (nuclear is quicker than all-infantry)
I don't really see what would make this complicated in any way to implement, but then I don't know the technical aspect
maybe just:
let bigger battles be over a few turns, and players chose the type of attack at each turn
It might be shorter/longer depending on odds or the type of attack (nuclear is quicker than all-infantry)
I don't really see what would make this complicated in any way to implement, but then I don't know the technical aspect
To do this right, would require practically a secondary game within the game. I'd settle for just some eye candy updates so the invasion process doesn't look so primitive and silly compared to the rest of the game.