Hey everyone!
I’ve been a Sins player since the early days and still enjoy it immensely. I’ve long wanted a tool to make map making a little bit easier—so I finally gave it a shot. I’d love to hear what you think.
Over the last couple of weeks (in my free time) I’ve built a free, open-source, browser-based editor to (hopefully) make creating Sins of a Solar Empire II maps a bit faster and easier. The goal is a minimalist (very minimalist) interface, that has a easy to use workflow, so you can sketch a system, validate it, and export a game-ready mod in minutes. (that's the plan in any case! )
- Try it: www.sins2-mapmaker.com
- Source: github.com/BVisagie/sins2-mapmaker
- Sharing your map (mod.io)
- The export is a standard Sins II mod folder. To test locally, extract into your Sins II mods directory.
- For community sharing, upload the exported mod to mod.io following the normal Sins II publishing process (zip the mod folder, add details/screenshots, publish).
- What it does
- Add stars/planets/moons/asteroids/special nodes
- Link with normal/star/wormhole lanes
- Grid + snap for tidy layouts
- Ownership (player/NPC), per-star limits, reachability checks
- Validation warnings must be cleared before export
- One-click export to a zip containing .scenario, scenario.uniforms, and .mod_meta_data
- Share a map via URL
- Status
- Early MVP/Alpha. I’d love feedback: what’s missing, confusing, or buggy?
- Cross-browser tested; no backend/services.
- Contribute / feedback
If you try it, please share your experience and any maps you create. Your feedback will shape the next steps!