First off, I love sins1 and sins 2 is great. A few things in particular I wanted to suggest and run by the community.
1) I very rarely ever see the point in building mining stations in orbit. The civic slot cost per mine is just not worth it when I'm already trying to stave off influence spread, generate research, and develop a credit economy. I could be wrong but I don't remember them costing slots in sins 1. I definitely would remove their slot cost and instead just make them expensive resource wise.
2) Remove the description on durability for every single units status card. Its the exact same description and serves absolutely no purpose beyond the first reading. Id much rather have the units description listed. As an example, instead of every unit saying
"durability is essentially....." I would have it say unit relevant info such as "A light frigate armed with ..." (a flak frigate example)
Anyone have any thoughts on this relatively minor matter?