With that encouragement, I'll point out other things I've had trouble with. (This is all version 0.77)
I had a hard time figuring out how to get a ship out of a fleet. I tried zooming in, clicking on a single ship and moving it. I tried double clicking on a ship, and moving it in the fleet display. I looked for an "eject from fleet" command. I finally found the ability to select individual ships in the lower left.
I was surprised that dragging a leader candidate to the left bar was irrevocable and spent money. I had imagined that it was a way of selecting a candidate, and that I would only pay when I assigned them to a role. That drag is the only place in the system I can think of that spends resources without confirmation.
Also on leaders, it is not clear from the UI that making a governor is irreversible, while other assignments can be changed.
Some executive actions indicate how long a benefit or penalty will last. But others do not, making it hard to evaluate them.
When a survey ship arrives at a defended anomaly and the prompt asks whether to engage in combat, I would like to be reminded how heavily defended the anomaly is. I may have sent the ship many turns ago, and forgotten.
When a survey ship finishes surveying an anomaly, and the event comes up, it is not clear that it was caused by the survey being finished, or which one. The problem is that I requested the survey several turns ago, so I've lost context. Maybe it would help to show what ship did the survey and what kind of anomaly it was.
P.S. I'm enjoying the game so far. And I've done just enough UI work to know that it is really hard to make a good UI.