*** RELEASED ON TEST 1/27/2022 ***
Fixes
- Updated some technology descriptions to better match what they do.
- Fixed missing thumbnail on the YOR homeworld.
- Fixed spacing issue where foreign trade offers with dialog had the dialog text overlapping the relation bar.
- Crash fixes.
Balance
- Colonial Generator improvement added
- Durantium Processor improvement added (converts 3 durantium into production)
- Reinforced Hull ship component added. Requires 1 Durantium.
- Rush cost multiplier increased from 4 to 5.
- Carrier tech moved later in the tree.
AI
- AI slightly more likely to build constructors during wartime.
- AI values resources higher for choosing shipyards.
- When planets are captured or culture flipped they now capture a portion of the former players culture (so they don't flip back as easily).
- Improvements to AI researching.
- Changed code so that only defenders are not considered for movement once in orbit.
- Fixed an issue that kept AI ships in orbit from ever leaving orbit.
- Better AI evaluation of techs.
UI
- Lots of new flavor text.
- Standardized planet and halo sizes.