As always, apologies if any of this was posted before - please don't flame me!
I am -loving- the new version, and love seeing the evolution of the game.
I love the new visuals, the improved text (and that it fits!) and am warming up to the new ideology system. I think the system still needs work though - it seems odd for there to be a tree, but you can pick from lower tiers if you have the points. Also, selection seems very sticky at the moment. (Same issue with some buttons.) It would be good to be able to see your current standing when you make decisions.
I hit a gamebreaker for me though - in the starting system, I have Earth & Mars governed - yet when I go to the shipyard, only earth shows. When I go to Mars, it says it has a shipyard (I did not build one) but clicking it does nothing.
I was wondering why ship construction was suddenly nerfed!
I had several games where resources such as Durantium in my home sector were non-existent even on abundant.
I got the "unreserved population is too low" error when trying to launch colony ships, but I'm not sure how to resolve that in this version? Is that limited by citizens now? This will be tied to Mars not seeming to sponsor the shipyard.
Progress in general feels -really- slow - not much happens in the first few (many) turns, and they are extremely repetitive (obviously an issue which is enhanced by starting many times over for different trial scenarios though
)
While it is nice to be able to influence the tech redraw, I still feel the first redraw every N turns should be free (or some other way to get a free redraw) - I've taken to tech trading more though, which is a positive!
I found the anomalies get very repetitive, very quickly - more variety is needed here.