Update change log lead me to believe at most only one major opponent would be in my home sector.
I have at least two in latest scrapped game.
With only 6 "players" on a huge map I should not have major powers within three or four sectors.
This is totally game breaking for me, it ruins any fun I could possibly have playing this game as it forces me to eliminate one or more opponents in the first game year instead of exploring for centuries without running into alien scum. Ok should have written decades.
Good thing Humankind is launching in 23 days. When it does I can wait for the Map editor and hope it isn't the PITA that 2 and 3s is. Maybe a option in it to distance opponents, and limit minors to one per sector or less.
An example of how I like to play. In Civ 6 I play True Start Locations on the next to largest map, the programmers of C6 being incapable of making the largest map stable. I play Rome, with all my opps being from North or South America, put many city states but only Buenos Aries (sp) and Mexico City in the New World. I use the Yet not Another Map Mod.
I designed GC3 maps with opps in isolated corners of the Map because the opps freighters would beeline to my worlds no matter how far they were from me. With the new sector mech in 4 and the random techs this will not be as big a problem. However I would rather not have to spend time editing Maps when Map scripting can easily handle this. I am talking about an option to have the majors spawn farther away especially if I play Huge 5/6 Player configurations. If I decide to play with 64 majors I can live with their home planet being on Alpha Centauri.