Basically I want to create a new Project like Aid Economy that on completion will lower the planets quality but gives strategic resources in return.
I've looked into using the terrforming action:
<PerformAction>
<Action>TerraformTilesOnPlanet</Action>
<ValueParam>-1</ValueParam>
<ValueParam>0</ValueParam>
</PerformAction>
In all possible instances but that typically results in a planet maxing to 63 tiles and... that's the opposite of what I want. So instead i've been looking into the Invasion Strategies, namely Core Detonation since it destroys tiles+improvements but I can't find a way to implement this:
<ImprovementDestructionChance>0.95</ImprovementDestructionChance>
<ImprovementDestructionMin>1</ImprovementDestructionMin>
<ImprovementDestructionMax>99</ImprovementDestructionMax>
<TileDestructionChance>.98</TileDestructionChance>
into an Action or a TriggerEvent.
Help would be appreciated!