I have played only one game since before Crusade. So, I'm not really sure on how things are, balance related, and I know the maps are randomly generated, so 1 out 1 experience is insufficient to report and issue. I'd like to know about other user's experience. I was playing on a huge map.
In my recent game, I had, just as before, an abundance of Durantium, maybe 3-4 times more than other resources. Lots of antimatter too. Not so much prometheon and thullium. Fine.
Now, when I look at the resources needed to build a starbase, I use *a lot* of durantium, *a lot" of elerium, some antimatter, but almost never prometheon and thullium. So my resources are in the thousands for the last two, while I always struggle with the first two, having to buy them at the market to upgrade my resources, and I even max them out of the market, unable to buy anymore at some point. Elerium was a problem too.
Armor and mass drivers use durantium. Missiles and and counter-measures past the first two levels use durantium instead of antimatter. Beam&shields use elerium, a lot of it. Thullium and prometheon, I can't remember many modules using them. Economic starbases require mostly money (I had a ton of money, not a problem), mining starbases requires durantium for all their non military upgrades, the others mostly money too.
So, was that unusual in that I should have had way more durantium than I actually had in this game or was it normal behavior?
If so, shouldn't some starbase modules require something else to rebalance things? Or was it by design because we're not supposed to have an hundred starbases late game when we aim for conquest victory and simply wipe out everyone as quick as possible? (not my fault if my allies keeps surrendering to me!
) I got to rework all their planets and upgrade/decommision their starbase).