With the release of 2.0, Pirates appear to have gone from a real concern for unarmed ships (at game start) to periphery-inhabiting hermits.
In addition, the "Pirate Bases" frequency settings appear to have very limited effect on how many of these non-game affecting bases appear at the edges of known space.
Are these documented, purposeful changes, a side-effect of other changes, or a bug?
Curiously,
KOU