Hi Developers,
in AnomalyDefs.xml encounters are described like that:
<EncounterChance>0.75</EncounterChance>
<EncounterTriggers>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
Now I would like to randomize those encounters so that with a certain chance a certain encounter is generated. For that the definition could be something like that:
<EncounterTriggers>
<EncounterChance>0.35</EncounterChance>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
<EncounterTriggers>
<EncounterChance>0.25</EncounterChance>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter2</StringParam>
</PerformAction>
</EncounterTriggers>
<EncounterTriggers>
<EncounterChance>0.15</EncounterChance>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter3</StringParam>
</PerformAction>
</EncounterTriggers>
Is that something that is possible for one of the next versions?
Right now to achieve something like that I would have to replicate the complete anomaly definition for every possible encounter and control the probability by adjusting the anomaly weight (not tested yet, but I will do so). That is a lot of redundant definitions to type and difficult to maintain ...