What do you mean by custom skins? Most planet art is defined by certain dds images, then colors applied over the top if required.
Clouds, alraeady colored, you can recolor existing dds files to change the colors:
<AtmosphereTextureFile>Planet_Atmosphere_Clouds_Generic_Yellow_L.dds</AtmosphereTextureFile>
The Ground cover, what tiles you can build on (Overidden by <CustomContinent>Earth0</CustomContinent>) :
<BaseLayerTextureFile>Planet_Base_Rock_Generic_02_Merged.dds</BaseLayerTextureFile>
The initial Colors Water(I think)
<BaseLayerGradientFile>Planet_Base_Brown_Gradient_01.png</BaseLayerGradientFile>
The initial Colors Land (I think)
<AltLatGradientTextureFile>Planet_Generic_Continent_Gradient_Yellow_01.png</AltLatGradientTextureFile>
Type of Polar caps, Lava or Ice.
<PolarCapTextureFile>Planet_Cap_Generic_Lava_01.dds</PolarCapTextureFile>
You can then tweak colors by changing:-
<BaseLayerDiffuseColor>
<Red>255</Red>
<Green>255</Green>
<Blue>102</Blue>
<Alpha>255</Alpha>
</BaseLayerDiffuseColor>
<EmissiveColor>
<Red>255</Red>
<Green>255</Green>
<Blue>153</Blue>
<Alpha>255</Alpha>
</EmissiveColor>
<PolarCapTintColor>
<Red>255</Red>
<Green>204</Green>
<Blue>204</Blue>
<Alpha>255</Alpha>
</PolarCapTintColor>
<AtmosphereColor>
<Red>255</Red>
<Green>255</Green>
<Blue>102</Blue>
<Alpha>255</Alpha>
</AtmosphereColor>