yes, i realize there are many mods out there that do similar effects to some of these thngs, but I really don't like modding games.
*** Edit *** I am updating these based on other ideas compiled in this thread and giving appropriate credit to people who either update the thread or improve on an existing idea.
1) Governor window on planet screen should be side-popped and not a new window that overlays (so you can see real time changes on). Also its a pain to open so many windows when doing 50 planet changes right after another.
2) Ship defenses for auto-populated AI ships really should be more balanced. (i.e. use 1 of each defense for the highest you have). Too many 400 defense shields and 700 attack kinetic ships out there. Really puts the AI and newbie players at disadvantage.
3) You really need to look into CPU and Memory usage. Just loading a game will put all 4 cores of my i5 at 50-70% constantly. Not even playing, just sitting there staring at space. Also takes up 16GB of memory and 16Gb of virtual memory just on loadup.
4) Govern option from space screen needs to have confirmation and numbers for (Upgrade Ship of X type to X type). When you click okay and end up -500,000 credits in the hole is not fun.
5) When you -DO- go into the hole in credits, and the auto-governor takes over and converts all your worlds to wealth, can you have it when you go back ABOVE a certain credits, be able to flip BACK to previous what was set for each planet? Going through 75 planets one by one and manually readjusting to each planet type is not fun.
6) Please add the ability to threaten oponents by removing their starbases from my territory. There is currently no option without WAR. Nothing stops an enemy from plopping a starbase right next to your newly discovered triple Antimatter Black hole 5 hexes from your planet. Yet -they- can threaten to have me destroy my starbase in their territory.
7) Towards late game, please have AI ability to understand credits. Too many junk screens popping up asking to trade 10 antimatter for 150 credits, or offering 150 credits to goto war with the 2nd biggest opponent in the game. If I offer them 150 credits for ANYTHING I get laughed at.
8) Please add the ability to show/hide ALL ship plans on the ship designer screen, not a hidden away option in the settings menu.
9) I would love if all my Survery ships and Scout ships would not all eventually end up in a deathball clump fleet in the corner of the map. I know the AI wants to survey or look at the nearest unexplored sector, but can't they be like.. oh X is headed that way, so I will head Y. Also they "auto" join fleets if they land in the same square while on auto pilor. This should not be.
10) I would love some sort of functionality that I could "upgrade" ships and retrofit them using maufacturing military points while parked at a starbase/shipyard instead of only credits.
11) I would love a notice of X declares WAR on you! Instead of -sometimes- getting a popup that says "We are sick of you" since you know, it almost is identical to the notice saying "We are almost sick of you!". There have been several times where I just get attacked out of the blue, for no reason, without even knowing I was at war.
12) Why are war animations (when you skip battles) so damn slow? I can start a battle, then skip to the end of the live play faster than if I just skip the battle scene. (Explosions take especially long).
13) Please give colonies the "do not notify if idle" ability just like shipyards and such. Sometimes I dunno WHAT i want to build there yet.
14) Can we have the option to block certain messages? (Trade Requests, Friend notifications, etc?) I really hate being spammed by "Yes, we love your path you have chosen" by 30 different opponents.
15) Can you please clean up the way the tech tree display is? Its gawd awful and hard to see. It really needs to be redesigned.
16) On trade screen, can you -PLEASE- for the love of god, put specializations with the name of the research when its listed? So instead of just saying "Missle Capacity" can you put "Photon Torpedo Specialization - Missle Capacity" so I don't have to mouse over every single tech to see if I have it or not.
17) Speaking of tech trees, can you please sort them out alphabetically, or by worth, or something? Hard to trade techs not knowing what X is worth or where it is.
18) Would love on the trade screen if my ships could be sorted alphabetically. If I want to trade away all my low level Scout ships, i really don't like sorting through 500 ship names to do it.
19) On the main play screen on the right side where you can list your planets and ships. Can there please be a drop down to choose type of ship? (even assault, scout, escort etc) would be nice. Looking for 1 specific ship in a sea of 500 is not fun. Or better yet, have a dropdown of all current types of ships (like the govern screen)
20) Dreadlords and Spacemonsters and such have popups, but Peacekeepers don't? And why do Peacekeepers declare war on me when I am not at war?
21) Fleet Upgrading - I can decomission a fleet, but I cannot upgrade a fleet. Would love this option on Fleet Description window. The only other way is the Govern window, which.. I have explained earlier sucks.
22) Why is it so easy to defy U.P. proposals? Some minor little race has an issue with it and the whole U.P. vote is thrown out the window? NATO doesn't stop sending aid to Thailand just because Botswana doesn't like it. Please make only MAJOR (like top 5) able to defy the vote or something. I hate having to wait another 100 turns to bring up another vote for something. Majority really should rule. Defiance should just mean you are "Exluded" from the effect of the vote or banned from the U.P. and left on your own or something.
23) Can we have an option to have custom built ship designs to be upgraded via a button? (i.e. have harpoons upgraded to photons, and shields upgraded to barriers, etc?) Not anything new thrown on, but just replace existing parts with their newer components? I really don't like redesigning whole new ships when I get a sensor, shield or weapon upgrade.
24) Starbases really need a tune. This is a whole section in itself:
- Make them more powerful/defensive (1 small ship shouldnt take out a starbase)
- Maybe give the option to "sponser" them like shipyards so you don't have to build constructors, but have them take production from planets for upgrades?
- Please make them moveable. Give a mod called thrusters or something that can move them 1 square a turn or something.
- Too many to list now, will talk about this later.
25) Survery ships. Can we have an option to "Only explore Capsules/Artifacts/Graveyards/etc? Like a little Check next to each one? I am really tired of half my surveyors ending up on a wormhole on the other side of the universe. Also having my armed surveyors still ignore Ship Graveyards.
26) Anomalies: Can we have like different colored anomolies or something? Or a differnt icon? Especially wanted for Wormholes and Ancient Precursor Anomalies would be awesome.
27) Ship sentry. Can we have a "smart" option for this? I really don't want my sentry notified because a friendly race Trade Freighter is on its way to my world.
28) Trade Ships: Can we please be notified that a trade route is connected, disconnected, destroyed or something? The only messages I get are from my first trade route or if I already established a route with that colony.
29) Trade Route Highlight: Can we have a clicky or something that will highlight a traderoute (large green lines on the map from point A to
? Makes easy when I am sending multiple freighters out to not duplicate sending to the same planet.
30) Can you look into having multiple ideology paths? I choose Pragmatic first, but then follow up with 5 Malovelent choices and sometimes other races still see me as Pragmantic flagged when I am not. Maybe this is just an initial flag, but.. kinda shouldn't be.
31) Intercept Action: While a ship/fleet is on "Sentry" duty that it will automatically attack enemy ships that are in an "at war" state with you, or Pirates/Dreadlords etc that come within its visual range. - Per ll187
32) Tech Trading UI: Have possible color coded or information about Specializations already researched of a different type (listed in X color) and have techs that are ahead of you listed in Y color etc. - Per Syrkres
33) On Governor screen have a tab for Colonies with a list of colonies and a mini-local governor screen that you can just click on a planet and see the local Governor on the right hand side. And optionally have a checklist of colonies that you can have click each one (to choose multiple colonies) to have X local governor of colony selected to produce Y resources (research, wealth, military etc) - Per admiralWillyWilber
34) Have the ability to create overlay of highlight (like big green/red/blue lines from point A to point B so you know where to send ships/supplies/trades) or be able to put large overlay markers on the map that show up on the mini-map so you can click there and find those markers easy for setting goto actions for fleets. - Per raybenjamin
35) Starbase templates. Like ship templates, but for starbases. - Per raybenjamin
36) Possible tactical control in battles. Allow to set priority targets at beginning of battle that your fleet will attack first/second/etc. - Per raybenjamin
37) Allow some sort of sorted control for going through planets and starbases instead of just created by time (like nearest, by name, etc) for easier management on a click through basis - Per raybenjamin
38) Allow raiding/resource capture etc so that when races/Ai/pirates "attack" starbases and planets they can choose to loot resources/money/etc instead of flat out destroying them (this also gives an added bonus that keeps planets/starbases alive longer for you to defend them AND gives the bonus that you can "farm" a race for resources to a certain point but a limit would have to be placed to make sure this wasn't abused by players) and the gold/resources/research can be used to bolster their own research/ships/planets (think of it like capturing an anomaly and getting resources/research/gold but it takes away from the race and gives it to them) - per raybenjamin
39) Ability to capture starbases or even the ability to capture ships (like the racial feat does) but perhaps with more risk to your ships, instead of destroying, they can be set to try to "capture". They may take X more damage but have a small or increased chance to capture ships if commanded to do so. - per raybenjamin
40) Planetary Notifications have a select menu that you could have planets notify you if: -per cjwsaucier
- There are unimproved terraformed spots open on a planet
- There are upgrades that are available on current improvements
- Population space running low
41) Have a built in notification alert that when you send a colony or trade ship to a planet that one is "already en-route". Too many times may have 2 or 3 colony or trade ships going to the same planet. Alternatively, be able to "auto-colonize" or "auto-trade" option by clicking on the planet to queue up the appropriate ship like you can with starbases and constructors. - Per cjwsaucier
42) Upon loading troops/colonists into ships please have the popup for population notice display what ship we are loading into (or at least say loading troops or colonists) - Per lordduzi
43) Civilization 5 has options to "turn off attack animations" and "quick move animations" would be really awesome if we could have the same.