However, Shield Punch is the only weapon tech in the game where you can 'ignore' a percentage of the defenses and apply dmg 'directly' to the base hit points of a ship. This is a huge advantage in our simulated combat.
Lets say you have a ship laden with nightmare torpedoes and its attack value is 2000.
You are attacking my ship which has Doom rays also with an attack value of 2000 ~but I have shield punch.
Assume both ships have about 300 defenses each and both ships have about 750 hit points each.
We both have same range at 1200 or whatever the max range is.
When you attack me you MUST get past the defenses first then attack again
However I have shield punch, I can apply 1200 dmg 'directly' to you and you are done before you get your shot off to finish me.
At least this is how I expect it to work which is why beams (with the leach/punch) techs are FAR superior to missiles or guns.