So there is this mod called More anomalies which I love but i want to tweak it a little to add a couple things
so when you hit a shipgraveyard you can get a chance to get a boost to your fleet's armor or shields ,what i want to add is point defense and all the attack values so with some help on the steam forum i got started but ...dont think i did things correctly as im getting an error when i go to start a game and it wont load after that
so this is what I have done
<Anomaly>
<InternalName>BoltOnPointDefense</InternalName>
<DisplayName>BoltOnPointDefense_Name</DisplayName>
<Description>BoltOnPD_Dec</Description>
<ArtDefine>GraveyardAnomalyArt</ArtDefine>
<Weight>5</Weight>
<EncounterChance>0.75</EncounterChance>
<EncounterTriggers>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>AllShipsInFleet</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>PointDefense</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>10</Value>
</Modifier>
</Triggers>
</Anomaly>
<Anomaly>
<InternalName>BoltOnMissle's</InternalName>
<DisplayName>BoltOnMissle's_Name</DisplayName>
<Description>BoltOnMissle's_Dec</Description>
<ArtDefine>GraveyardAnomalyArt</ArtDefine>
<Weight>5</Weight>
<EncounterChance>0.75</EncounterChance>
<EncounterTriggers>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>AllShipsInFleet</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>MissileAttack</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>12</Value>
</Modifier>
</Triggers>
</Anomaly>
<Anomaly>
<InternalName>BoltOnBeam's</InternalName>
<DisplayName>BoltOnBeam's_Name</DisplayName>
<Description>BoltOnBeam's_Dec</Description>
<ArtDefine>GraveyardAnomalyArt</ArtDefine>
<Weight>5</Weight>
<EncounterChance>0.75</EncounterChance>
<EncounterTriggers>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>AllShipsInFleet</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>BeamAttack</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>12</Value>
</Modifier>
</Triggers>
</Anomaly>
<Anomaly>
<InternalName>BoltOnKinetic's</InternalName>
<DisplayName>BoltOnKinetic's_Name</DisplayName>
<Description>BoltOnKinetic's_Dec</Description>
<ArtDefine>GraveyardAnomalyArt</ArtDefine>
<Weight>5</Weight>
<EncounterChance>0.75</EncounterChance>
<EncounterTriggers>
<OnEvent>OnCollideAtAnomaly</OnEvent>
<Target>
<TargetType>Fleet</TargetType>
</Target>
<Lifetime>Instant</Lifetime>
<PerformAction>
<Action>BattleEncounter</Action>
<StringParam>PirateEncounter</StringParam>
</PerformAction>
</EncounterTriggers>
<Triggers>
<OnEvent>OnArriveAtAnomaly</OnEvent>
<Target>
<TargetType>AllShipsInFleet</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<Modifier>
<EffectType>KineticAttack</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>12</Value>
</Modifier>
</Triggers>
</Anomaly>
so that was in the xml of the mod i am adding too and then i figured i needed to put something in the descript section so i did this
<StringTable>
<Label>BoltOnPointDefense_Name</Label>
<String>To Duty They are Called</String>
</StringTable>
<StringTable>
<Label>BoltOnPD_Dec</Label>
<String>While examining the wreck of a cargo vessel your crew discovers it was hauling a load of modular autonomous PD bays, no doubt bound for some distant shipyard. The drone fighters within are intact and after running some diagnostics are fully functional. The chief engineer decides the modules can easily be attached to the outer hull and soon has the refit completed )</String>
</StringTable>
<StringTable>
<Label>BoltOnMissle's_Name</Label>
<String>To Duty They are Called</String>
</StringTable>
<StringTable>
<Label>BoltOnMissle's_Dec</Label>
<String>While examining the wreck of a cargo vessel your crew discovers it was hauling a load of modular autonomous Missle bays, no doubt bound for some distant shipyard. The drone fighters within are intact and after running some diagnostics are fully functional. The chief engineer decides the modules can easily be attached to the outer hull and soon has the refit completed </String>
</StringTable>
<StringTable>
<Label>BoltOnBeam's_Name</Label>
<String>To Duty They are Called</String>
</StringTable>
<StringTable>
<Label>BoltOnBeam's_Dec</Label>
<String>While examining the wreck of a cargo vessel your crew discovers it was hauling a load of modular autonomous Beam bays, no doubt bound for some distant shipyard. The drone fighters within are intact and after running some diagnostics are fully functional. The chief engineer decides the modules can easily be attached to the outer hull and soon has the refit completed</String>
</StringTable>
<StringTable>
<Label>BoltOnKinetic's_Name</Label>
<String>To Duty They are Called</String>
</StringTable>
<StringTable>
<Label>BoltOnKinetic's_Dec</Label>
<String>While examining the wreck of a cargo vessel your crew discovers it was hauling a load of modular autonomous fighter bays, no doubt bound for some distant shipyard. The drone fighters within are intact and after running some diagnostics are fully functional. The chief engineer decides the modules can easily be attached to the outer hull and soon has the refit completed </String>
</StringTable>
and i get this error
C:\Users\\Documents\My Games\GalCiv3\Mods\MoreAnomalies\Game\MA_AnomalyDefs.xml(450,22): error:
element name expected
whats that mean?
so since im new to all this i have zero clue what i did wrong or if I managed to do anything right even any help would be lovely ...,
Ps i tried reaching out to the mod author but never heard back