So I'm working on an altered ruleset for eventual release with a large number of doohickies and extra gubbins, and I have a few questions.
firstly, I'm working on making improvements that can generate strategic resources (in very small amounts) and I have a few questions regarding getting them to work the way I want. namely, I'm currently using the semi-hacky negative cost for the resource generation, but that has the unfortunate side effect of making the resources available just by queuing up the improvement in question- while it otherwise works how I want it (fully complete, the resources remain in your pool, destruction removes them, et ctera) I was wondering if there was a simpler/less hacky workaround- even better, if I could figure out how to make one that generates once per turn. the idea is to have 'basic' ones that can be built a certain number of times per colony (on that note, is there a way to do that? IIRC that was possible in GCII, but knowing how to restrict an improvement to, say, two per colony would be nice... as would be a way to have five-six improvements where you could build any two or something) and then have a late-game once-per-turn galactic/player achievement, but I'm not sure how to implement the latter.
secondly, a couple questions- namely, is it possible to reduce tactical speed to nothing, to make stationary platforms? and on a semi-related note, is it possible to use components to increase hull capacity or lower cost? also, multi-weapons (that is, a weapon or defense that gives points and emitters in two or all three categories) how?
my intentions here are to make a line of components with 'trade-offs' to do stationary defense platforms, static fortifications, and so on- so, for example, making stationary platform that has more hull (and, thus, more room for weapons/defenses, to represent 'well, it hardly needs engines and attendant fuel tankrage, so let's fill that space with guns and armor instead' type things) but that is stationary in battle/has only 1 move statically- the idea being they make poor offensive units, but as something to park on a planetary garrison...
honestly, I think I'd like to end up implementing them as mutually exclusive, one-per-hull 'all-in-one' mission packages- say, a Defense Platform line that adds a bunch of attack and defense, a Support Platform that has extra hull room, that sort of thing.