Here's the Arena from ImprovementDefs.xml:
<Improvement>
<InternalName>Arena</InternalName>
<DisplayName>Arena_Name</DisplayName>
<ShortDescription>Arena_ShortDec</ShortDescription>
<Description>Arena_Dec</Description>
<Icon>Arena.png</Icon>
<BuildIcon>Arena_Build.png</BuildIcon>
<ListIcon>Arena_Icon.png</ListIcon>
<ImprovementType>Approval</ImprovementType>
<PlacementType>Approval</PlacementType>
<!-- Stats -->
<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>90</Value>
</Stats>
<Stats>
<EffectType>GoodsAndServices</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>8</Value>
</Stats>
<Stats>
<EffectType>Maintenance</EffectType>
<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</Stats>
<!-- Triggers -->
<!-- Level Effect Trigers -->
<!-- Level Effect Stats -->
<LevelEffectStats>
<EffectType>GoodsAndServices</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</LevelEffectStats>
<!-- Adjacency Bonuses -->
<NeighborBonuses>
<GiveBonusToNeighborType>Approval</GiveBonusToNeighborType>
<NeighborBonusValue>1</NeighborBonusValue>
</NeighborBonuses>
<NeighborBonuses>
<GiveBonusToNeighborType>Influence</GiveBonusToNeighborType>
<NeighborBonusValue>1</NeighborBonusValue>
</NeighborBonuses>
<!-- Prerequisites -->
<Prerequ>
<Techs>
<Option>TournamentTech</Option>
</Techs>
<UpgradesFrom>FightingPit</UpgradesFrom>
</Prerequ>
</Improvement>
Arena.png, Arena_Build.png, and Arena_Icon.png in the Gfx folder looks like I think they should in Windows Explorer, and in photo viewer preview.