It's kind of pointless it's not abundant to my opinion.
The issue is due to how the map generates planets/stars. There is an upper limit of planets per map size that is kinda random in its generation, where you can either get less planets or in some cases tones.
They are addressing it in the 1.4 update which should be out the end of this month.
Paul talks about it in the latest dev stream here:
https://forums.galciv3.com/472081/page/1/#3592865
its about a quarter way in but really the whole things good to watch imo 
in the mean time if you dont want to wait you can mod in a higher limit yourself by doing the following-
Find MapSizeDefs in the data/game folder, then change every instance of <MaxHabitablePlanets></MaxHabitablePlanets> to 999999. This should remove the arbitrary cap and you should get more planets.
You have to do it for each map size your going to use, its all clearly listed in the file so should be easy to tell whats what. Also keep in mind that the number is required to be a multiply of some number which i dont have on hand, so if you start a map and the game crashes just try a new number. generally keeping it as an even number helps. You can set it as 999999 but i set it to like 250 from 180 for the huge map for example, which i found was more then enough without going crazy.