While my initial reaction to the Governors was close to a horrified "uhhh....", after putting together a quick mod for them, I think they might be growing on me a little as an idea. That's not to say "I think I really like them~", just "hmm... I think maybe I could like them?". Soooo... my question is:
Q: Right now The governors seem to really like ~28/28/48 , which cripples specialized worlds & we can't seem to adjust the ratios like we can in AIStrategydefs.xml. Can these be made a little more sane like at least 80/10/10?
Q: Right now PlanetGovernLockTech is set in Galciv3Globaldefs.xml with a single option that can't be nullified by pointing it to a free tech like "TechTree" because it only unlocks after research on that tech is complete. Can we get that changed to allow a starting tech like TechTree to unlock it and allow multiple option type format used by other stuff?
ie:
<Prerequ>
<Techs>
<Option>IndustrialSpecialization1</Option>
<Option>IndustrialSpecialization2</Option>
<Option>IndustrialSpecialization3</Option>
</Techs>
<TechAge>
<Option>AgeOfExpansion</Option>
</TechAge>
</Prerequ>