im trying to create a new nebula design in the game and im trying to figure out how it works
i think i need to create a new design in the tileareadefs but im not sure how it works
heres an example
<TileArea>
<InternalName>SimpleNebulaMedium1</InternalName>
<Width>6</Width>
<Height>7</Height>
<Layout>
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
01100000000000000000000000000000
11000000000000000000000000000000
11000000000000000000000000000000
11200000000000000000000000000000
01111000000000000000000000000000
00111100000000000000000000000000
00011100000000000000000000000000
</Layout>
</TileArea>
so i assume the width 6 height 7 references how wide and tall the nebula is
then i assume the 0's are tiles that will have no nebula and 1's will have nebula
but what is 2?
why are there all the extra lines? for height and width?
anyone have any thoughts