
I have noticed a very annoying slowdown performance in late game.
The rig uses I7 Oced with 16GB ram and a decent GFX card with 3GB video ram.
When the game is loaded and up it uses around 3,3GB ram and utilizes aprox 29-31% cpu, thats almost nothing. This is insane map.
The game started to hit performance problems nearing 200 colonies. The actual build on planet screen lags, the turns go aprox 20 seconds and upgrading a starbase lags dramatically. You can play the game but its so slow, every action takes so much time.
There are 272 planets, 500+ ships, 294 starbases, though thats my empire, the AIs are on normal difficulty and have such a small impact- almost no starbases and few hundred ships in total.
Im suspecting there is an overflow of cpu cycles not needed for survey ships and all ships that are automated and somehow the planets and starbases uses unallocated space for idle calculations(wait orders), though not sure. There is plenty of spare hardware "horsepower" to use for game engine so engineers should look what and how to optimize late game performance on high end pcs as clearly the game cant handle its cycles.
Seriously- Devs- play from start to finish some games on Insane maps, its a very different experience.
Furthermore continuing to play develops more unnecessary cycles and more crashes. The game starts to crash after "long" think periods after hitting turns, reload fixes the issue until next crash so clearly there is an error in logic.
Ticket sent.
Ticket ID: PVC-959-90872