@Seilore
Sure, it basically lets you build up a planet without having to build it up. Ultimately what I was trying to figure out is: What mix of Production/Research/Wealth/Moral/Special buildings is ideal. I quickly had to realize that there is no general answer, and it depends on a lot of different factors, not least which tiles I can salvage at different points in the game and which random tiles spawned on the planet.
The tool works similar to how you would build something on a planet in the game: Click on a building in the list on the right, then click on a tile and there it is. It shows the appropriate levels of the tiles below the buildings and it shows the summed up resulting changes in the bottom of the screen ("Manufacturing: 110% +5" means +110% and +5 base production). Ultimately what I would like to have is the resulting production (roughly "(Pop * ProdPerPop + AddedBaseProd) * ManufacturingMult * MoralMultiplier") having exported the setup of different planets from the gamefiles (the height profiles are available, one would only need to adjust which Tiles were initially available and which were not).
@a0152570
It works essentially from the XML files, I converted them to JSON, but that is an automatic process. As long as they don't change the structure of the XML files converting a new version is literally done in less than a minute. Tile boni are not in yet, neither are the "special" buildings that appear or... a lot of stuff is not finished. That is why I first wanted to gauge the interest of the community in such a project and make sure nobody else has already done it for me. I do not know if GalCiv II had something similar, never played it personally.