xml:
<Stats>
<EffectType>KineticRange</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>0.5</Value>
</Stats>
Kinetic Accelerator gives a flat bonus range to kinetic weapons of a whopping 0.5! My 600 range weapons become 600.5 range weapons, massively influencing the course of battle. Or not. I guess this should be Multiplier and not a Flat BonusType?