I had just bought out two companies and wanted to see what they looked like, so I clicked the first one, the second one, then back to my base. As the screen was navigating back to my base it froze and I had to force quit after a few minutes.
(with the latest patch on a Mac, btw)
SystemException: Thread creation failed.
at System.Threading.Thread.Start () [0x00000] in <filename unknown>:0
at SplineMesh.OnValidate () [0x00000] in <filename unknown>:0
at SplineComponent.SetSpline (.Spline spline) [0x00000] in <filename unknown>:0
at BorderRenderer.AddBorderObject (System.Int32[] splineIndices, .Spline spline, Color color, BorderSplineType splineType) [0x00000] in <filename unknown>:0
at BorderRenderer.Update () [0x00000] in <filename unknown>:0
at MGameRenderer.UpdateBorders () [0x00000] in <filename unknown>:0
at MGameRenderer.Update () [0x00000] in <filename unknown>:0
at AppMain.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Offworld(2388,0xa10161d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Offworld(2388,0xa10161d4) malloc: *** mach_vm_map(size=4198400) failed (error code=3)
..... this stuff repeats a bunch .....
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Offworld(2388,0xa10161d4) malloc: *** mach_vm_map(size=135168) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Receiving unhandled NULL exception
Obtained 12 stack frames.