Are there plans to exploit asteroids and gas giants?
Currently population is what makes an industrial world productive, are there plans to add automation to industrialization?
Are the current tile sizes set in stone? As they are currently small worlds aren't really worth colonizing until late game when you can add several tiles but even they they are generally pretty limited. I realize the tile system is an abstraction of limited space on a small world but if you can colonize Mars immediately you really should be able to build more than 3 improvements on it, its not like its covered in water and even if colonization is limited to the poles due to using the ice there really should allow for the building of really just about anything you need to make the colony successful.
Are there plans to add really amazing structures like ring worlds, Dyson Spheres or solar system engineering(as in Mars and Venus aren't really useful as they are but if we move Venus opposite Earth's orbit and run Mars into it we could end up with another Earth it would of course be amazingly expensive but you should have the resources to do it in the age of ascension)?
We will be balancing tile counts as we move forward. We want there to be planets that you feel are not worth getting, it gives you choices, which is good. That 4 tile planet might be the difference between winning an losing in the long run. In addition you can transform up even crappy planets to pretty high quality. I think you can get mars up to a 16 in the currant build.
We have some ideas for crazy structures, but they will most likely not be in the base game.
Population is always the base value that production is based on, but it is currently way over powered. In beta 2 this will get a large overhaul, and factories and such will become much more important.