In all honesty, the only things that could get me really excited at this point woudl be an open source Iron Enigine (how long do you think it'll be before someone threads the crap out of the thing?) or Sins II.
I'd personally be happy if only a part of the source were released, the same way CvGameCoreDll source is released for Civilization games. For example, the framework for entity types (ability, buff, frigate, etc.) would be wide open, allowing mods to do even more than before. Ironclad could also possibly exploit the engine's newfound modularity for more interesting DLC expansions. I wouldn't expect the rendering side of things to become open though; Ironclad still needs to make money, and making the entire engine open source is just asking for people to compile the game for free and play it without paying Ironclad a dime.
Dynamic IP is a wonderful thing....
You're really going to hate it when IPv6 starts phasing out IPv4 for end-user customers. With so much address space, ISPs will no longer need to maintain dynamic IP infrastructure (not until IPv6 runs out of addresses and requires mitigation via NAT); not only will everyone have a static IP, but every device they are using will have its own IP as well (last byte on the address allows for 256 unique IPs on a single LAN).
Assuming he's old enough to reset his parents router.
I thought it was an automatic thing; IPs get reset at time intervals ranging from once every few hours to once every few months, depending on your service provider, service type/tier, and location. Usually they stay within a certain range for all users in a certain location, so if there aren't that many forum users from the same location, an IP ban over a certain range is definitely doable.