I wish there was a bit more incentive to industrialize. The industrial bonuses as they stand don't appear to be anywhere near what the civilian ones are. I wonder.... does anyone else think adding something like a +4 logistic slot bonus for each level of industry specialization help balance things a bit? What about a resource extraction or refinery bonus in addition to trade?
Heh, this is funny, cause we anticipated exact opposite to happen, the social path to be worthless and the industrial one be the sh!t. Who would not want better trade and faster ship production anyway?
Turns out the population increase is so major, at least for the high pop high allegiance worlds, that it outweights the trade penalty. I actually like that i have now a chance not to screw around with tradeports like crazy, this is nice especially for the Vasari, who get them later. Obviously it is bit more comfortable just to upgrade the planets instead of researching tradeports, building them on every planet, research cargo ships improvements, upgrade logistics slots on those planets to get more tradeports...
On other hand, the thing i dont like as much is. that both social and industrial path have basically the same main implication - to improve your cashflow. At the moment its down to decide which path to use on which world to maximise your income, and thats about it. Would like to see some more differences.
Finally, i wonder if these upgrades have any inluence on the amount of money you get from stripped planet. I think when playing for VL, i wont be so ready to strip my homeworld as fast as before, given the fact, it equals to getting rid of 50 and more credits per second income now. Unless you OFC get proportionally more money from stripping the planet than before.