Hi all
I apologize if this has already been taken up for discussion elsewhere or already part of a mod. After playing sins for so long, I have found out that while battles are very varied, battlegrounds seldom change much. Both fleets just charge each other and see which one can do the most DPS wins and optimisation/synergy of abilities, wins.
What i propose, is a way to change the battlegrounds.
For example, asteroid fields, where the only path to the other phase lane is a serpentine route through map would be excellent for fleets heavy and strike-craft. This would make a battleground a lot more interesting and would give rise to different tactics to attack as well as defend that point. Another way is to make it a narrow path where all ships have to go through, which when used with mass-mines and LRFs would make the map highly defensible.
I acknowledge that mine-layers can already seem to do this by imposing a route on the enemy, but making a terrain permanently this way would add another layer on top of battles, which would make for some really fun times.
If all planets/asteroid maps are hardcoded, then i guess theres no way to do this, otherwise, i would be keen on even learning some modding to do this, if this is possible.
Thanks for reading and any advice given!!
ps
Most of this was inspired after watching the anime "legend of the galactic heroes" and other East Asian military drama serials where terrain is emphasised to be very important and could be a force multiplier in many cases.