Dear Elana, Resoln are great fun to play.
My advice for a good experience: go summon at start up to skeleton horde / horrific wail, then just climb in dark / water (leveling both), then pick the -1 turn on spell cast, after either go for more damage on spells, or continue with summons.
Convert any non water shard to a death one. Blind + slow + curse + graveseal + wither + beguille (from the black widows or w/e they named the first spiders you can train) spread with infection = easy battles vs anything non magic immune (until later on when you can do other stuff).
The free elementals as well as summons are enough for early game to help you level heroes / explore and clear areas around settling locations (well mind you not deadly / epic enemies).
The dark magic + spiders is so powerful atm in game because there is no way to remove harmful effects. So your army will be blinded (-25% accuracy and dodge with new patch), slowed (scales with number of water shards), have no armor from curse, take critical damage from graveseal, have reduced melee and ranged attacks (scales very well against large groups of enemies since each unit has it's atk decreased by 2+1xdeath power, for example with 4 shards you decrease it by 5, so a group of 6 archers with 20 atk each will lose 30 total atk) and have a 50% chance on melee attack to hit a friendly nearby unit. Add the native high dodge units of wraiths, and you pretty much are in full control of battlefield.