I find the pioneer spamming across borders annoying too. I also wonder about the mechanic that allows for resources to be moved from an outpost to a city that cross domain borders too. It seems like there should need to be an unimpeded route for the goods to move. So crossing a non-friendly domain's border should prevent the resources from reaching the parent city.
OK. I guess I was just expecting there to be a range difference too on bows. Something like short bow is less powerful in damage and has a shorter range than a longbow.
There used to be range brackets on bows, but these have been removed (not sure if this happened in E:FE or just recently, need to play the latest verson of E:FE). Not really sure why, as I enjoyed the distinction between shortbows and longbows range wise. Shortbows do cause less damage than longbows, and I believe have a higher penalty to accuracy, depending on the shortbow in question.
I'm guessing this could be modded back in, as throwing knives have range restrictions, but that would most likely be up to the modders at this point, and of course you downloading said mod when it is released, and placing it in your mods folder with mods enabled to see the 'range restricted' bows.
Sit tight, I'm fairly certain we will see a few weapons mods after release. So stay tuned!