This is an odd bug, have you been messing with the xml? Ongr can be found in the CoreUnits File. His part looks like this.
<UnitType InternalName="Unit_Juggernaut_Ongr">
<DisplayName>Ongr the Unbound</DisplayName>
<CreatureType>Twisted</CreatureType>
<RaceType>Race_Type_Trogs</RaceType>
<Gender>Male</Gender>
<IsSovereign>0</IsSovereign>
<AllowGrouping>0</AllowGrouping>
<SpawnRating>7</SpawnRating>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_ChanceToAvoidProne>100</UnitStat_ChanceToAvoidProne>
<UnitStat_CombatSpeed>26</UnitStat_CombatSpeed>
<UnitStat_HitPoints>50</UnitStat_HitPoints>
<UnitStat_WeightCapacity>200</UnitStat_WeightCapacity>
</LevelMilestone>
<SelectedAbilityBonusOption>Juggernaut</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>IgnorePain</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>BrutalNature</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sweep</SelectedAbilityBonusOption>
<Equipment>Greatsword_Void</Equipment>
<Equipment>Juggernaut_Hair</Equipment>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>GiveItem</ModType>
<Attribute>Greatsword_Void</Attribute>
</GameModifier>
</Treasure>
<Backstory>"Feel no pain. Know no fear. Need no rest. Fight till the foe falls. Then seek the next battle." These are the watchwords of the yatra nata - the Juggernauts - the elite among all Trog warriors, soldiers segregated from their brethren on their eleventh name day for special training. History says their first battle came a dozen years after the Quendar conquered Teroth-Nu, when eight of them overthrew a city full of Magnar IIs troops, and retook Kir-Tions throne.</Backstory>
<AnimationPack>JuggernautAnimationPack</AnimationPack>
<BattleAnimationBehavior>Stationary</BattleAnimationBehavior>
<ClothMapScale>1.6</ClothMapScale>
<ClothPoseIndex>1</ClothPoseIndex>
<Color_Clothing1>20,20,20,255</Color_Clothing1>
<Color_Clothing2>20,20,20,255</Color_Clothing2>
<Color_Hair>20,20,20,255</Color_Hair>
<Color_Metal>20,20,20,255</Color_Metal>
<Color_Skin>20,20,20,255</Color_Skin>
<CutSceneDataPack>JuggernautUnitCutscenePack</CutSceneDataPack>
<EquipmentScale>2.5</EquipmentScale>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<InfoCardBackground>BG_EmpireRugged</InfoCardBackground>
<ModelPath>K_Juggernaut_Mesh_01.hkb</ModelPath>
<ModelScale>0.8</ModelScale>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>K_Juggernaut_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Juggernaut</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Skin>M_Juggernaut_Texture_02.dds</Texture_Skin>
<UnitModelType>JuggernautMale</UnitModelType>
</UnitType>
He shouldn't be buildible for various reasons but you could try inserting something like the below code into the above and saving it as a xml file in the mods folder, which can be found in Documents\My Games\LegendaryHeroes\Mods.
<Prereq>
<Type>AbilityBonusOption</Type>
<Attribute>None</Attribute>
<Target>Player</Target>
</Prereq>