Overall I like playing as a summoner. I agree the summoner trait is kind of weak though; +2 levels for many summonses is just 6-10 extra hp. Some summonses like the whisp, increase their healing with level. So i'm kinda reserving judgement as to its benefit at higher levels, since I ended up beating the game as a summoner on expert at lvl 9 (air was the farthest I had seen).
Anyways, here's some tips I picked up for getting the most out of the summoner.
The Pricipone's crown is essential for summoner. Lets you sustain your "strategic" summons without manna cost.
Your alignment (dark or light) affects which summonses you get. For instance, light gets whisp and light bringer, whereas evil gets skeleton and skeleton hoarde in their place. Not sure if those are the only differences. Haven't played evil, but I think they are missing out.
Mage tree pets can be cast anywhere on the battlefield. If your hero has high initiative you can lock down about 4 enemy units fairly easy, just cast a tank summon in melee range, and they'll be stuck attacking that summons.
There's a spell (unit enchantment) you can find called summoner's boon, which increases the attack of all your summonses by 50%.
If you make familiars, your familiars can summon anything you can. If you really like lightbringer's u can make an army of them by making familiars to cast them. They are a strategic spell so you can cast it out of combat.
Shadow worg is useful for creeping early. Lets you send waves of wargs at mites, wolves, spiders, bear armies to soften them up for your sovereign's army to get exp. You just weaken them, then come in with your army.
Later you can send lightbringers (light faction only) at much more powerful armies to soften them up. Great tanks. 50% phys. dmg reduction. Plus they get two area effect blind spells that stack (on summon and on cast). Used them to tank everything, even juggernauts and such (with support from a whisp).
Whisp (light faction only) is good sustained healing. Healing scales with its level. Good combo with lightbringer.
Frost - Didn't like that much. He "slows" everything he hits. Slow just isn't that powerful imo. He's no tank, but does elemental damage so he can hurt most anything he hits.
Air - got too late to evalute. Didn't look too promising though.