The last one of these I posted was HUGE to begin with, so I'll start off with first impressions and a couple of minor notes. I will build on this list as time goes on (I have very little free time as previously posted, so I don't get much extended game time as I'd like to really explore the GUI and the game world). I will add to this list, and post replies to denote that the list has been changed as I did in the previous list (https://forums.elementalgame.com/439774) . May be a fair bit of time between updates, but I will pay close attention to the previous list and if anything still needs attention I will re-add it to this list.
Typos/Confusion:
- none yet
Bugs:
- Ability: Command. Had a champion cast "Command" once or twice in a battle. It turned out she then had unlimited turns, so she walked around the tactical map and just stabbed everything in the face. Might want to look into that one, link to my two Autosaves is supplied here (sorry I didn't have time to figure out which Autosave, but it'll be obvious as it's a very young game. It's whichever has a battle lined up. Dorga was the culprit.)
- The game allows me to move my mouse cursor onto my second monitor. Seriously, I don't understand why a company that produces software would think in terms of single-monitor users only, seeing as it's likely that most of them would have extensive experience at home and/or work with two or more monitors. Back when Battlefield 2 was brand new, their forums were full of people moaning that BF2 wasn't multi-monitor aware, and we've come nearly a decade since then (Yep, 8 years... astonishing, isn't it?). Time to add a simple option that recognises the right hand side of my screen as "the edge" and scroll the map instead of me trying to use my edge scrolling only to find my mouse cursor disappeared and is picking it's nose over near my amplifier. (Errr, /rant).
Faction Workshop/Sovereign Improvements:
- Backstory kept disappearing and reappearing when changing options after it had been written. Surprisingly, it was almost a showstopper, because at the time I was slightly inebriated. When clicking a few options and flipping to other screens, the backstory I had painstakingly written disappeared at one point and gave me the "Backstory goes here! Make it good!" necessitating a re-write, and a few option changes later the re-worked version had disappeared and reappeared, making me VERY nervous.
Tool-tip/Help Improvements:
- none yet
Gameplay Improvements:
- Still unaddressed from last list: When I hit the turn button, it would be nice to have a clear delineation to tell me when I can start doing things again. An hourglass is not sufficient - perhaps applying a ripple effect filter over the UI and the very edges of the screen (as if you were looking in a scrying pool, similar to what the surround of the main menu looks like) and returning to normal when you are set to go would be better. In LH, I don't even get an hourglass, but the game "pauses" while it processes the turn, and I'm already furiously clicking away only to figure out the AI hasn't finished yet!
UI Improvements:
- none yet
AI Improvements:
- none yet
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Would also like to re-iterate the mods that I previously mentioned in the old post that really need incorporating into Fallen Enchantress. They improved the experience massively over the base game and deserve immortalisation:
- Snaking mod
- River Bridge mod
- Large UI mod.
Seriously excellent work went into these. Nothing game-breaking, just well-thought out changes and additions. Not sure if the "Snaking" is entirely covered by the basic behaviour of placing improvements? (That needs to be looked at by StarDock, not me!). But the River Bridge mod was out-freaking-standing. Obviously the Large UI was a massive improvement to my high res monitors.