(1) Item: beserker's Broadsword, $72, 12 attk, +2init, +1Counterattk, Maul, cumulative -15Accuracy until misses, ***> "... unitStat_AIControlChance ..." <*** Unit can't cast spells in combat. Item works as described.
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(2) Identical heroes may be recruited. Specifically, the Tartian hero named "Flurin."
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(3) Abandonded house "goody hut" was in a shelf tile (with the hex sided cylindrical columns of rock), making the hut unreachable.
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(4) When a settlement is attacked more than once (four times in this example) in the same turn, the 'garrison' (including the crystal statue) only spawn in the first tactical battle. The three subsequent defensive tactical battles spawned only the units/heroes built/trained and moved to the settlement. Not sure if this is intended. It does enable an exploit (assuming the same thing happens when a player attacks the same AI settlement multiple times in the same turn - haven't tested this yet). The exploit is this: Attack the AI settlement with a weak (sacrifice) unit. Then attack with your army. You will not face the militia, etc.
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(5) Most recent city defense battle: Very large, 9 defenders + militia and statue. AI attacker hand large army (9?). Tac battle played out on the city street setting. Two my my units were placed off the map, about 8 "space" into the black, empty area around the map. One was a militia, the other a 'city archer.' Neither could move from their space. Each was cued to move. The archer was able to fire on units on the actual map.
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