No, the consensus wasn't that people liked the hard cap *as is*. Mr Paxton pointed out how game breaking it was to get a phenomenal city start location for one culture, and none of us had a good argument against that. Almost everyone agreed we don't like it as is, and it robbed fun.
I must not have made very clear what I was saying in my original post.
By allowing whoever is designing a tile to stipulate weather it contributes to the resources before or after the cap is applied, Mr. Paxton can make the fix to the base game that we all want to see (being able to find really uber city tiles) and he can easily restrict those really awesome locations to things like stamps, or at bare minimum away from your starting location.
You COULD as a modder, go through and move all of the tiles yields to the "outside of cap" setting, thus effectively removing it. This wouldn't require any extra coding on stardocks part. (which they want to avoid when possible, for very good reasons as any programmer can tell you).
Simply removing the cap, would remove the ability to control tile yield in a way that would be unfortunate. They went to a lot of work to concoct that formula, and it has very good uses.
You could do so much with this by simply adding "out of cap". Here are some examples.
- You could make a mod where none of the land is very habitable, but it *is* habitable. By casting spells to change the terrain to "rehabilitated" you could improve the tile yield by moving resources outside the cap on specific tiles. You could set up an entire tree for a mage skill set that focues on land rehabilitation.
- You could remove the cap on the current game.
- You could leave the cap in place in the current game, and make things like those uber "+3 fire shards" tiles on stamps contribute their yield oustide the cap, thus making wildland cities the best in the game. Fixing the missing "uber cities" AND the lameness of wildland rewards all in one fell swoop.
And anything else you could come up with, those are just my immediate thoughts (the things I might mod in with the changes). I will personally write a mod that removes the cap for people if they do this, for those that don't want it. (even though I don't think I'd use it myself, I really think I'd go with the hybrid making wildlands cooler)