Agree entirely with the OP and have made similar posts before. In that list of spells you should also include Wither: with enough death shards you can reduce pretty much any trained unit stack down to zero attack and therefore its possible that a single spell can effectively take out the entire stack. I've used this tactic to win on Insane difficulty levels.
There are two separate but linked issues here:
1. The convert shard ability is too strong. It allows you to 'break' the game by boosting the mentioned spells to extreme levels. If you applied this ability to other magic schools you'd get similar game breaking effects (eg dodge bonuses from evade that make units unhittable). This ability should either be removed or have a reduced effect, eg you need to convert three shards to gain one death shard power. Then there's a real trade-off between conversion and keeping the shard, at the moment it's a no brainer to convert.
2. Spells like Dirge of Ceresa and Contagion are over-powered. Doing substantial damage to every unit, every round for 10 turns, means they are so much more effective than any other damaging spell. A fireball will basically do 3 times the damage of a contagion spell to each unit. However, you're lucky to get three or four units with a fireball, whereas contagion will get all 9 and then damage them for up to ten rounds. Again, it's a no brainer to use contagion. I think dirge and contagion should be further reduced in the damage they do.