It seems like we have a new standard for online multiplayer PvP ("the real Sins game").
No WMJ -- no Wail, no Maw, and no Jumping Starbases allowed.
Is this still the SOASE forums or has it turned into Gamer's Anonymous where we just bitch about things instead of trying to fix them because our own modding isn't perfect? I'll throw my 3 cents into the ring and hope people start doing the same. We paid 100% to StarClad for Rebellion, but they've only given us 75% of the game. We want to use the factions fully instead of having to ban or limit factions, abilities, etc... because of lack of patching. If StarClad won't move towards balancing out the material, community needs to.
Wail, split damage to 15 damage vs shields only and 5 vs hull only. Shields gonna drop, but ship not gonna pop.
MAW, 210 second cooldown and requires L6/L8 Titan -seems like it should kick some ass, but not all the available ass.
Doesn't Beam Blast get people all pissed off too since it can generate between 2000 and 2500 damage to an infinite number of enemies in the column? Shit, people might ban that in MP too...
How about 16/24 targets instead of an infinite number affected and eaten? Reduce the percentageOfCost from 50% and 100% (silly) to 35%/55%. Still does a nifty number against the enemy, but doesn't decimate them completely... firepower will do the rest ffs.
Jumping Starbases... Ai doesn't phase jump their starbases, but players love it -DEVS MADE PLAYERS TO DO IT... just did it poorly... Give VR two starbases. 1 is immobile and 1 can move (and phase jump in late game). I've done this in my little mod and it's not half bad to have a phase jumping starbase (with capital armor so more can fight it) that won't face rape a titan or starbase to pieces. Yes, link to my mod is easier than linking all the files to the second starbase type.
get ideas going and then have some of the people who were the uber community reps during beta work something out and get StarClad to work things out.