If you're using a Pariden-based ruler, you need strong cities. There's no reason to do Pariden if you don't go for the spellbooks on the magic tech progression, which means you'll be doing that much more than other rulers--and dividing your tech advancements. This means slower tech advancement overall; other rulers will probably reach the world achievements and military upgrades sooner than you.
Such a thing is unforgivable. You must change that.
The way to do that is cities. Build research buildings as quickly as you can. Pump up research so that you can afford to take time out of the other two tech progressions, without falling behind.
But, you'll need money to rush those research buildings, which means you'll also need buildings that bring in cash. That cash will also come in handy to buy the services of champions, to get mounts, and to buy all those nice spellbooks you'll need to push city production, raise your units' experience in battle, summon elementals, and do direct damage. And as a side benefit, you can rush mana creating buildings, since you'll need to drop arcane monoliths all over the place to grab resources, especially shards, which increase both the amount of spells you can cast and the power of them.
Personally, I think Warlock is a good trait, though Summoner is good, too, especially in the beginning of the game when you're stuck with a a weak ruler and a (potentially) weak first champion. Having that warg is pretty nice. I always get a longbow (I've no idea why they even include the shortbow option at this point, since it has only disadvantages), and Clumsy. My mage leader doesn't need to be in melee. Life is a very useful spellbook to have at game start, given that at second level you get Heal. You may want to consider Earth, too, since Enchanted Hammers means a nice boost to city production. And eventually, the Earth spellbook yields Growth and Shrink, two of my favorites to use on frontline champions.
Don't neglect grabbing Procipinee's crown, either. If you're playing a mage sovereign, it's better to put all those enhancements on a champion, and the crown means no mana charge per turn for these.
Other good traits for this build? Brilliant, and Scholar. You can never have enough mana, or enough research points.