Hey there guys, long time lurker, first time poster.
Would love some help on something.
I primarily play Rebellion against teams of AI's. Specifically I do 3v3v3 on Huge - Multi random maps.
But here is what has been bothering me.
No matter how many players in put into the game, or no matter how many stars, alliances etc... the first star system will always have 3 players in it, and 2nd one will have the rest, while leaving the other 3 system unihabited.
What this means is that games usually end up lopsided because of scenarios like these:
1. 2 enemies + Me - I will have to fight on 2 fronts in my star system and will probably be severely under-developed if not dead. Meanwhile, my 2 friendly AI will take out the remaining enemy which means, if I survive, we already have an unfair advantage over the enemy side.
2. 2 Friendlies + 1 enemy - This means that the enemy will get taken out first, and the opposing alliance will already be weakened by default.
I'm looking for a custom map, or a setting, that will make sure that each player has their own star when they start. Or maximum 2 friendlies per solar system.
Thank you for reading.