Ok the problem facing a lot if not all fantasy writers is the fact that everything has already been done before, so they are stuck with taking themes that have been used since man started writing and making it new enough to be interesting, while avoiding too many cliches or being too similar to a story already written. And thats a very hard thing to do. Even Disney has issues with that, as evidence, the shitty sequels they release of their classics. Coming up with a truly new idea and implimenting it is not easy.
Completely agree. There's a case to be made for that being true in every genre. I certainly didn't mean to imply it was easy--part of the reason we love Tolkein is that he took (quite literally) ancient themes and did it very well.
Still, that's a separate issue from the _writing_ quality, by which I mean word choice, sentence construction, paragraph style, and so on. IMHO, that is what's not so great about most fantasy writing (and, probably, most writing). Again, I fully admit to being a snob. And, again, more to the point, it doesn't matter so much for games. I just don't read it again after the first time. 