for capitals it is near the bottom and looks like
CommandPoints
StartValue 0.600000
ValueIncreasePerLevel 0.200000
harpo
Scaling for that is pretty strait forward
.6+.2+.2 =1 more command point so at that example, at lvl 3 this ship will gain one more command squadron
though after level 3 it will take 5 more levels, so the next squadron will be level 8, so this ship ends with a total command value of 2.2 (goes up 9 to hit level 10) [.6+ 9(.2) =2.2 ]
What i do:
change the start value to 0.030000 make scaling the main point of this, and for something like a Kol(since I saw it mentioned before) I put scaling at 0.33 making, at level 10 the Kol will have 3 squadrons
or you could do this for a carrier and make the star scale at 1.0 and per level 1.0, give it 10 squadrons at lvl 10, this however is kind of broken and results in a ginormous tidal wave of strikecraft, the likes of which your computer will cry about....
anyway....algebra..... V+9(x)=S