Things that reduce ICS (a bit)
- The pioneers have a production cost (blocking the que a bit)
- The monsters will come for you (on higher difficulty levels where you should be )
- You have to find places to settle, and that is no easy chore at the moment
- You will have to guard those pioneers while they move instead of attacking and getting exp on your units
- Population growth is divided on all your cities slowing down their growth if you have lots of them
All in all it doesnt stop ICS, but its not like Warlock: Master of the Arcane where one more city is only a good thing always.
Problem with ICS is that it's not the whole problem. you need pioneers to build outposts too. Naturally cities are more preferable in every way, but there are still many resources that need harvesting via outposts. It seems that for every city I build, I need 3 outposts to go along with it...as I expand... it's a major tax of my queue. Bottom line is that troop production suffers as its the only thing that doesn't progress your empire's growth directly...it defends it's growth.
Anyways, some of the beta testers tweaked with the pioneer building cost and received some impressive results. At a cost of 300gildar, pioneers were only being built for cities and only when absolutely needed. Seems to be the upper end. Imo, pioneers should cost between 100-200gildar to build AND should not be allowed to make outposts. Instead, the Scout unit should receive the ability to be consumed and build outposts.
Currently, scouts (if they are built) are tossed into auto-explore and left for dead. Self inflicted exile? Not a good game mechanic imo. However, IF scouts and only scouts had the ability to build outposts (okay...there's the Arcane Monlith as well...beyond that I don't think there is any other way), there would be purpose for the unit: Search out new resources and when satisfied on your findings, claim them.
This solution does soooo much for the game.
- It separates the build costs (and queue costs) of the city spam and the pioneer spam
- Each can be now eb controlled and tweaked independantly to help better balance the game.
- Scouts receive a purpose in the game as currently there is NONE. (heroes are the only real scouts you'll ever need)
- The increased cost for pioneers moderates city spam even further without interferring in your exploring and expanding.