Hello all,
I had the pleasure of playing TL in the game Goafan described above. I would like to contribute my thoughts to how that game turned out and clarify some things I think are important. Please bear in mind these are my own thought processes and are subject to significant pro-TEC Loyalist biases.
As Goa mentioned, we each colonised half of the map. I proceeded to build my twin fortress along my frontline and my tradeline route, which was quite short (maybe 5 planets long). As neither Goa nor I was in a position to attack one another, and especially not me as I was the 'premier bunker faction' as they say, I felt like my credits could be spent elsewhere. So I build a lot of defenses. Like 20k hull starbases and tactical structures on my front line worlds, waiting for the attack.
Unfortunately, no attack ever came. And by the time we lagged out, I was sitting on 120 credits income per second with high fleet upkeep due to the number of sb I had.
My conclusions:
-I managed to build up a strong economy through twin fortresses.
-Goa could not hurt my eco (as my income was from 20k hull starbases).
-I could hurt his eco, however, via novaliths.
-Only problem was Goa had a lvl 5 eradica from killing pirates at the time we lagged out, and it was not something I was in a position to deal with. But neither was he in a position to deal with my defenses/starbases.
-However, over a long period of time, I think I would have prevailed as my eco gets bigger and his eco declines when I introduce superweapons into the mix. The war of attrition would eventually be won by TL in my opinion.
I welcome opinions against the conclusions above.
@Goa - Good game, wouldnt mind a rematch sometime.
@ARESIV
Twin fortresses are a legit way of increasing income. By investing in 2 starbases with both tradeport upgrades along your traderoute, you are ensuring you will have a massive (and I mean massive) eco advantage over your opponent in the late game and you turn each world into a place capable of defending itself. Each SB provides 6 income/sec before upgrades. With Huge cargo holds and the like, it probably goes above 8. With trade routes, it goes above 10 credits/sec. Twin fortresses: 20 income per planet. You get like 5 or 6 of these, it gives +100 income per second before upkeep. Excludes homeworld income/regular tradeports/pervasive economy. And the best thing is, they have NO IDEA that you have the most insane eco ever, and there is very little they can DO about it even if they want to, becasue it means fighting TEC starbases. Going Twin fortress eco will win you the game. I guarantee it