BTW, i read your description of reworked Vasari Loyalists in your mod, the thing with quicker access to Titan than other races, etc... how about making Strip one of titans abilities, ideally Desperation replacement? I wanted this to happen for the vanilla game, but it was not meant to be...i just want my own planetkiller, hehe
I really wish I could do that. Unfortunately until IC lets me access their source code (probably never, or only after Sins 2), strip has to be caused by scuttling the planet. I was able to modify it slightly so that neutral extractors get built after a strip (making the map not quite so dead), but I don't think I can tie it to a titan.
Could Sins now that its aligned with Steam, get a modders workshop installation...like the one for Skyrim.
There was talk about that, all I know Stardock was a little uneasy that it would auto update mods without permission. Which would get even more people mad about lost saves.
I'm sending this out to the modders out there..You guys should fiqure out a way to make money installing mods for people, so you wouldnt be making a profit on the title , instead money on the installation.
Might be a fun programming assignment some time. Time is unfortunately something modders never have enough of.
Mods that use the stacking methods like SoGE and Sins of the Fallen probably should include a default enabledmods.txt file so those who don't want to figure out the mod order to their liking have at least one setting that works. For all other mods I think it's fairly simple, just put it in a designated folder, like plugins for many other programs.
One thing though, i though when i was looking around that most (or at least some) of those mods are still in 'beta' testing. One of the big issues i had from playing the other xpacs and looking for mods, was a bunch of the ones i found and liked were only like half done and still being worked on. As in there would be holes making things unbalanced and such.
I think the diplomacy version of Requiem, Maelstrom and perhaps one of the Stargate ones (never played them) were the only mods that got new races that were close to being "finished". Unfortunately it takes time to polish any game, mods included, and as many mods just rebuilt from scratch with Rebellion it will take even longer for them.
Zombie: Sel, I will argue with anything you say....
Seleuceia: Zombie, you're straight....
Be nice Seleuceia. He's a Zombie, they have to walk into traps.