I agree.
It's great that FE has a cataclysmic nature. I really do love that element of the game; so much so that I was saddened to hear that the restore land spells allow for you to build anywhere...ANYWHERE. Too powerful, imo, but I digress...
When it comes to city building, a little bit more balance is needed in the map generator. It would be nice if 'pockets' of good land were still available, surrounded by wasteland. Within these pockets, you can be garenteed 2 city locations....sometimes 3 or 4....but no more.
Thus, as any random game progresses, you end up with controlling 1-2 pockets, having anywhere between 4-8 cities. A perfect number, imo, to make for a GREAT TBS game.
Just needs a small bit of tweaking as about 40% of the games I start fall into this catagory already...unfortunately the other 50% fall in the 'no where to build' catagory and about 10% in a 'too much to build' catagory.
Perhaps an option in the game startup??? Cataclysmic Nature: a)Very bad b)Bad c)Average d)Good e)Very good
This would adjust the map generator to change the size of the habitable land pockets...
Just thinking out loud...